N3SDK_Feb2008.exe
Notable new features:
- a "quick'n'dirty port" of our current Nebula2 modular character and animation system
- PSSM-VSM shadow support for global light sources (which I'm not quite happy with yet)
- some restructuring and cleanup in the Application layer
During the last 2 weekends I started to implement a new AsyncGraphics subsystem, which will put the Graphics subsystem and everything beneath it under its own thread. I'll write more about this in another post soon.
Finally here's a new screenshot of the new "demo character":
12 Kommentare:
I've been looking at this blog everyday for a while hoping to find the SDK, this post literally got me out of bed today.
Thanks again.
What a looking forward to see!
And also what's the current status (or its milestone) of this release?
Do you have any plan to put the SDK to SF's repository? If so, when? Anyhow... Thank you very much for the great resource.
The added feature, supporting character in the new released version uses legacy ncharacter3 stuff of N2. It is definately hard to understand because there are no doc even related resources, it means any model script and animation data can be tested on.
Is there any chance to get character3 related data to clarify it?
One more thing. It might be helpful to make Nebula2 3ds Max Toolkit supports ncharacter3.(I didn't update it quite a time :-)
I'm going to port my Linux platform support (foundation layer) from November version to February one and will upload changes to some fileshare site.
Yes I realize that the Character3-Stuff is hard to understand. It's intended as a temporary solution to get N3 up-and-running quickly with our existing tool pipeline. After the asynchronous rendering stuff I'll very likely do a clean rewrite of the animation and character stuff. This will still have to work with the Nebula2 file formats, but while I'm at it I can also include some better docs so that it would be possible to extend one of the existing exporter tools.
In response to Kim's question about this being posted to the SF repository ...
Leaf, Kim, Floh and I are currently talking about some ways to host the Nebula 3 sources in a way that would work well for all parties involved, and, ideally, better than the situation with Nebula 2.
Here is my Linux version of February Nebula3 SDK: Nebula3 Linux
I've compiled testclient and testserver and connect them each other.
Thanks a lot.
I've tried to use N3 as Dll and I got a problem with it. Problem causes by ThreadLocal variables (for example all Singleton variables declared in such way).
After googling the problem I found that ThreadLocal doesn't work in Dll's with Windows earlier than Vista.
Details you can find here and here.
I'm not sure whether you planning or not to use Nebula as Dll but I think other developers will try to use it in such way.
So maybe there is should be some solution for this problem.
Haron, you can use thread-local storage in DLLs, you just can't use static TLS.
The second URL that you provided explains how to make things work with dynamic TLS:
http://msdn2.microsoft.com/en-us/library/ms686997(VS.85).aspx
@floh
Hi
This is not probably not the best place to ask this but here it goes.
Basically what I'm asking is if its possible to get Radon Lab's Nebula 2 in its current state.
I'm working on a project using nebula2 and I'm particularly interested in using the character 3 system.
I want to setup a keyboard controlled character like you have in the latest N3 release in N2. I tried using the character from the Feb release but it seems a lot has changed e.g. it refers to an ncharacter3skinshapenode (or something) which doesn't exist in the current community release.
Another thing is that the charcter3 node creates a Memory Animation passing 0 as resource name which immediatly causes an assertion by the Animation Server, it seems as though the character 3 system in the current community release is not complete.
At this point I think I'm asking too much but it doesn't hurt to try so something else that I would appreciate is a ncharcter3 character complete with variations, example files have always helped a lot with N2
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