4 Apr 2009

Still Alive

Just a quick update, since I haven’t posted for a while:

  • I’ve pretty much gone into hermit mode for the whole of March with 10 hour-days and six-day-weeks at the Labs because of an interesting new project. Pretty much everything I did falls under NDA unfortunately, so there wasn’t anything I could write about anyway… so that’s my half-assed apology for not posting anything. Although I must admit that it was quite relaxing to simply cut-off all non-essential communication and social contacts and just concentrate on the task at hand, almost feels like I just came back from a long vacation, even though I’m a bit exhausted physically ;)
  • The Larrabee instruction set looks damn impressive, but I’ll withhold my enthusiasm until it’s actually available and doesn’t turn out to be just another fucking “onboard graphics chip”.
  • Same for OnLive. Don’t have tech-journalists any fucking common sense to hype this shit up instead of looking behind the curtain? Even Xbox Live (the current Gold Standard) takes a nose-dive from time to time when a popular multiplayer game is released, and that’s just doing match-making over its servers with (probably) a few Kbytes of traffic per session. Maybe OnLive is capable to demonstrate a system which scales up to a million simultaneous players spread across the globe, running a taxing 3D game with “acceptable” lag and image quality. If that happens I would be truly impressed. I predict that OnLive will collect a considerable amount of money from eager investors (who seem to believe that little nuisances like the Laws Of Nature can be dealt with by throwing the right amount of money at them), waste that money over the next few years, while tech demonstrations become less and less impressive (even though they’ll be fabricated), and finally, if said investors are lucky, maybe one or two worthless patents and “yet another” video codec come out of the whole venture. It’s Phantom all over again.
  • Drakensang won the new “German Computer Game Award” for “Best German Game” and “Best Youth Game”. Please excuse this uncommon display of enthusiasm, but let me just say: Yay!

I love Resident Evil 5. Capcom are my official kings of next-gen. Funny thing is: I almost skipped the game because of the demo. I haven’t played any previous RE’s (at that time I hadn’t converted to the dark side of console gaming yet), so I was completely put off by the strange “tank controls”. Also, the demo took place in “generic Middle-Eastern/North-African town”) which I already know well enough from COD4, MGS4 and FarCry2. No-but-thank-you.

But the actual game… I’d almost go as far to say that this is the best game of this console generation. The only little imperfection are those controls, but it took me only an hour or so to not even think about them anymore and use them just as automatically as the GeOW, or COD, or Rainbow Six controls. They are different from the “standard FPS controls”, but that’s the point, they are just different then the others, but with a little practice just as easy and intuitive in their own way.

The pacing of the game, the location design (there are some really breathtaking locations after “Generic Town”), the sound track, the story-telling, the characters, the cutscenes, the BOSS-FIGHTS (OMG the bosses are epic) – the way how coop-gameplay is implemented – everything is absolutely perfect. And RE5 is a console game through and through, not some FPS with more or less obvious PC heritage like COD or Gears. Little things like the “persistent inventory”, the massive amount of unlockables, the NewGame+ and Mercenary mode - every little bit of RE5 feels, tastes and smells like a 100% pure next-gen console game. Alright that’s it, I need to go play some RE5 now. Bye.

10 comments:

Kim, Hyoun Woo said...
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Kim, Hyoun Woo said...

Long time no see...BTW any sign of new Nebula3 release? Over six months have passed since last release. Really hope to see new release or know when it will be.

ps. Congraturation on Drakensang. :-)

Larry said...

Glad that you are still with us and looking forward to the next N3 release.

I have to agree that RE5 is one of the best games I've played in a while, I've been anticipating its release since I saw a preview. And the coop mode is the best I've played. Being from a swahili speaking part of Africa its nice to hear the zombies grumble in swahili (very smart zombies I might add).

IMO, it would be nice to be able to move while attacking and as much as I like the non-pausing action as I go through my inventory I would prefer a more painless way of going through it especially when a zombie is right in my face and I'm fumbling to get my shotgun.

Floh said...

Larry, the left,right, up and down slots in the inventory can be quickly accessed with the D-Pad. I usually put the weapons there, and all the other stuff into the diagonal slots. Works great. I wish the game would make this usability stuff a bit more clear in the tutorial.

I'll try to get a new N3 SDK out "ASAP", might still be a few weeks away though...

Larry said...

Don't I feel dumb, thanks for the tip and yes they should highlight it in the tutorial.

isav said...

the best is, if you give us a stable and fully working release of the engine, and when it will be, tomorrow or as gift for new year, it does not matter...
What about the engine of Drakensang? can we hope to get it or not?

雷宏 said...
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雷宏 said...
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雷宏 said...

Hoho, floh, you are really popular for us nebula fans! Welcome back!

Riddlemaster said...

That's very nice to hear that there is finally going to be the next release of Nebula 3!