Also, do you plan on implementing a GUI subsystem? I've been using Nebula3 for a project but it is getting too complex to not have some sort of GUI or text onscreen.
Hello, As I know, the status of the google site does not contain the N2 2008 Sep SDK but the previous one with other branches. I guess there might be merge with this update but not sure when it will be done. I'll drop an email to the community about it.
Examples does not work for me, testgame.exe crashes in line 48 of materialtable.cc while trying to load materials.xml and testrenderer says shader 'shd:shader' not found. please help
9 Kommentare:
fucked up? looking good over here!
And of course very nice to see that lots of stuff is going on.
Say why does the "true resource streaming on console-platforms" belong to renderlayer?
Fantastic! I haven't commented on your posts before but this got me way too excited. Many people follow your work but don't post. Thanks so much!
Also, do you plan on implementing a GUI subsystem? I've been using Nebula3 for a project but it is getting too complex to not have some sort of GUI or text onscreen.
Thank you. :-) I really hoped to see and know about the multi-core system that how it cooperate with gamework message system.
thanks for update.
can you clear the status of http://code.google.com/p/nebula3/? if it's not 'official' can it become a offical way to get sources?
Hello,
As I know, the status of the google site does not contain the N2 2008 Sep SDK but the previous one with other branches. I guess there might be merge with this update but not sure when it will be done.
I'll drop an email to the community about it.
Examples does not work for me,
testgame.exe crashes in line 48 of materialtable.cc while trying to load materials.xml and testrenderer says shader 'shd:shader' not found.
please help
Update : looks like something is missing in export.zip or exports_win32.zip , can anyone help ? SDK from february 2008 works just fine.
I have the same problem as Drazen, any help would be greatly appreciated!
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